shortfilmbigshot.com
- About filmmaking
- Film Books
- Film terms
- Film terms: A
- Film terms: B
- Film terms: C
- Film terms: D
- Film terms: E
- Film terms: F
- Film terms: G
- Film terms: H
- Film terms: I
- Film terms: J-K
- Film terms: L
- Film terms: M
- Film terms: N
- Film terms: O
- Film terms: P-Q
- Film terms: R
- Film terms: S
- Film terms: T
- Film terms: U-V
- Film terms: W
- Film terms: XYZ
- Contact
- Privacy
Posts Tagged shooting
Film and video production: Going for a take.
Posted by Andrew Michael Brown in directing, filmmaking, movie making, shooting on May 21st, 2009
This is a general guide to the protocol for starting to shoot. Most terminology originated with celluloid shooting procedures and may eventually change due to new media technologies. Solid state recorders such as the Red Camera do not roll for instance.
Usually the AD, the Assistant Director, will take charge of getting everybody ready for the shot. Any final make-up touches and powder will be applied to bright, shiny faces and last minute hair adjustments will be made. Continuity will be checked. Props will have been set in place and lights will be tweaked. On set, mobile phones should always be switched off whilst filming.
Unless you are on a sound stage, the sound recordist will wait for the numerous planes to pass by overhead and cars to disappear before giving the all clear.
Going for a shot will go something like this:
The Assistant Director will ask:
- AD: “Everybody ready?”
- EVERYBODY: Yes / yo / you bet / Do it, do it! / yeah / fuck yeah!/kiss my ass.
Everyone is ready to go.
- DIRECTOR/AD: “Roll sound” or “run sound.”
The sound recordist (opens eyes/puts down newspaper or porn mag) switches on his gizmos and announces:
- SOUND RECORDIST: “Rolling/running!”
The AD or Director will then say:
- DIRECTOR/AD: “Roll camera” or “run camera” or “turnover.”
The camera operator or his/her assistant will start the camera. (This depends upon the crew size,budget and whether shooting film or digital).
- 1st CAMERA ASSISTANT: “Rolling” or “Running” or “Speed*”
The 1st or 2nd camera assistant will then hold the ‘board’ or ‘clapper board’ at a distance where it will appear in a central position in the camera frame. You can determine this by either looking at the size of the shot in the monitor or the viewfinder or through experience, by judging the distance based on the lens focal length. The Operator will then say:
- CAMERA OPERATOR: “Mark it!“
On ‘mark it’, will declare:
- 1ST/2ND/CLAPPER LOADER/CAMERA ASSISTANT: “slate 1, take 1.”
The camera assistant may also sometimes announce the name of the production before snapping shut the board.
- DIRECTOR: “Action.”
The Action takes place.
- DIRECTOR: “cut!”
The director will check with both camera and sound departments for their feedback on whether there were any problems/issues with the shot. If shooting on film, the camera gate will be checked straight away for dust and small particles which could have scratched the film’s surface.
The Director will confer with the actors on their feelings about the performance and give them his/her comments. It’s rare to have a one take wonder so there will generally be another couple of takes to improve any or all of the elements involved.
* The term ‘speed’ comes from the camera operator announcing when a film camera had been started and run up to the desired amount of ‘frames per second’, its proper speed.
Scriptwriting: Part 2 by ‘Michael Robert Johnson’
Posted by Andrew Michael Brown in movie scripts, screenwriting on May 20th, 2009
Before anything else, here are a few practical tips, largely to do with making your work easier to read. It’s important to remember that your script will almost definitely go through the hands of a script-reader, someone with a huge pile of scripts to get through. Because of this, they will speed-read quite a lot of the page (all of it if you don’t make it interesting), and it’s up to you to present your material in such a way that it goes into their head as easily as possible. So…
Try to give your characters names of differing lengths: it’s a lot easier to take in who’s saying what if the speakers are called RICHARD, TED and MR. STEVENSON than if they’re called DAVID, JAMES and STEVE. (You don’t have to stick with these in the dialogue – in speech they can call each other whatever you want them to – just as long as their character name is consistent ahead of the dialogue and in the stage directions).
Put your scene headings (INT. POLICE STATION – DAY) in bold, it makes the location changes much more obvious, particularly during action sequences. (The Final Draft default doesn’t set them in bold, but it’s simply enough to customise)
Break up your stage directions into paragraphs, there’s nothing more tedious when you’re trying to read quickly than three-quarters of a page of unbroken text. Try to think of the action in terms of camera and break your paragraphs accordingly: when moving from one character’s actions to another; or when you think there’d be a cut from a medium-ish shot to a close-up; that sort of thing.
However, DO NOT WRITE CAMERA DIRECTIONS,
it works against you, in much the same way as writing huge, long chunks of description at the beginning of every scene does. This is information for camera and art department, not for an initial reader; the best chance your script has is if it reads at roughly the same speed on the page as it eventually will on the screen.
If information has to be imparted, do it within the scene, through the movements or action of characters; learn how to INTEGRATE, and you will do your work much more justice.
The basic mistake is to think that describing exactly what is in your mind’s eye gives the reader a more accurate picture of the location. It doesn’t, what it gives is a glut of information that blurs the initial image the reader will have in their head from the first sentence.
This is an example of how I think description is done best. Say your character is coming into a seedy bedsit (already, if you use those two words, it creates a fairly strong image in the reader’s mind), don’t give us half a page of the bed, the sink, the walls, etc. just give us something like:
JOHN walks into the seedy bedsit, its filth illuminated by a single, unshaded light-bulb.
Now there’s enough in that single sentence to produce an image in the reader’s mind that is more than enough to play the scene in. It doesn’t matter that the image may be bit different for each reader, the idea is to put them immediately into a place the action can take place in.
- LEARN TO LEAVE OUT AS MUCH AS YOU CAN.
Like good music, good writing is as much about the beats you leave out as those you put in.
That said, you should really make the effort to write your stage directions as good as you possibly can, because if they aren’t interesting, they will get skipped and the reader will miss a lot of what is going on in the script. If the stage directions are economical, pithy and enjoyable to read, more of your script will cross that huge gulf between the printed page and the reader’s mind.
‘Mike Johnson’ is a scriptwriter